Large City: Gi̽ Zëm Hadfow

Gi̽ Zëm Hadfow

Gi̽ Zëm Hadfow
Example Wood Elf architecture.
StateWarren
ProvenceMoko̠ë Empire
Sub ProvenceChyuwhë Kingdom
RegionHārsi̊shāv Holt
Founded1238
Community LeaderLord Chunilni
Area121 km2 (48 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation4926 m (16161 ft)
Average Yearly Precipitation153 cm/y (60 in/y)
Population28538
Population Density235 people per km2 (594 people per mi2)
Town AuraElven High Magic
Naming
Native nameGi̽ Zëm Hadfow
Pronunciation/gi̽/ /zɛm/
Direct Translation[violent] [frame; hull]
Translation[Not Yet Translated]

Gi̽ Zëm Hadfow (/gi̽/ /zɛm/ [violent] [frame; hull]) is a subtropical Large City located in Chyuwhë Kingdom, Moko̠ë Empire, within the Warren.

The name Gi̽ Zëm Hadfow is derived from the Goblin language, as Gi̽ Zëm Hadfow was founded by Èbê, who was culturaly Wood Elf.

Climate

Gi̽ Zëm Hadfow has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -1°C (31°F). Gi̽ Zëm Hadfow receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Gi̽ Zëm Hadfow covers an area of nearly 121 km2 (48 mi2), and an average elevation of 4926 m (16161 ft) above sea level.

Overview

Gi̽ Zëm Hadfow was founded durring the early 13th century in spring of the year 1238, by Èbê. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Èbê.

Gi̽ Zëm Hadfow was built using the conventions of Wood Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Gi̽ Zëm Hadfow is no diffrent. The city's buildings feature masoned stone construction which prominantly features pointed arches, pointed ribbed vault cielings, flying buttress', and window tracery all of which share a simmilar gemoetetic patern halfway between organic and inorganic in design formaing a very distinct aesthetically integrated style. BUildings tend to reach for the havens, and more expencive homes are easily identified by their floor count as well as the addition of decorative features intigrated into the building's design such as statues, gargoyals, and embelished joinery.

Gi̽ Zëm Hadfow is buildings are arranged within a network of narrow packed earth streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The city rests behind a thin stone wall. The wall's design was likly directly copied from a castle's parmiter defences. It's simply that the arcatect made Gi̽ Zëm Hadfow's wall substancialy thinner than a castle's walls. While the towers and gatehouses are adiquite, the obvious cost savings measure of making the walls drasticaly thinner reduces their ability to resist siege weapons greatly. The city's impressive-looking wall could fail at a critical moment in battle, and would likely not even resist a few bandits with improvised siege equipment. The city's budget oriented are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Gi̽ Zëm Hadfow is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Gi̽ Zëm Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Gi̽ Zëm Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Gi̽ Zëm Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gi̽ Zëm Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gi̽ Zëm Hadfow's parks.

Gi̽ Zëm Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gi̽ Zëm Hadfow.

Gi̽ Zëm Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Gi̽ Zëm Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gi̽ Zëm Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Gi̽ Zëm Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Gi̽ Zëm Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gi̽ Zëm Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gi̽ Zëm Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gi̽ Zëm Hadfow's public wards, blessings, and other arcane systems.

Gi̽ Zëm Hadfow has an Scientific Academy which provides higher education in the natural sciences.

Gi̽ Zëm Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Gi̽ Zëm Hadfow's grid is powered by a boiler and turbine based power plant.

Gi̽ Zëm Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Gi̽ Zëm Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Gi̽ Zëm Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Gi̽ Zëm Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gi̽ Zëm Hadfow's natural decorations nor waterways.

Gi̽ Zëm Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Gi̽ Zëm Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gi̽ Zëm Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Gi̽ Zëm Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, winter is long in Gi̽ Zëm Hadfow.

The Gravebound near Gi̽ Zëm Hadfow are known to be more aggressive than normal.

Gi̽ Zëm Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sex to channel Necromancy energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 54
  • Farmers: 86
  • Farm Laborer: 129
  • Hunters: 92
  • Milk Maids: 69
  • Ranchers: 39
  • Ranch Hands: 78
  • Shepherds: 71
    • Farmland: 115293 m2
    • Cattle and Similar Creatures: 7134
    • Poultry: 85614
    • Swine: 5707
    • Sheep: 285
    • Goats: 57
    • Horses, Mounts, and Beasts of Burden: 2853

Craftsmen

  • Arms and Toolmakers: 60
  • Blacksmiths: 62
  • Bookbinders: 36
  • Buckle-makers: 39
  • Cabinetmakers: 60
  • Candlemakers: 95
  • Carpenters: 90
  • Clothmakers: 73
  • Coach and Harness Makers: 31
  • Coopers: 73
  • Copper, Brass, Tin, Zinc, and Lead Workers: 37
  • Copyists: 27
  • Cutlers: 23
  • Fabricworkers: 69
  • Farrier: 228
  • Furriers: 18
  • Glassworkers: 109
  • Gunsmiths: 57
  • Harness-Makers: 27
  • Hatters: 52
  • Hosiery Workers: 20
  • Jewelers: 32
  • Leatherwrights: 67
  • Locksmiths: 27
  • Matchstick makers: 43
  • Musical Instrument Makers: 41
  • Painters, Structures and Fixtures: 36
  • Paper Workers: 39
  • Plasterers: 39
  • Pursemakers: 49
  • Roofers: 31
  • Ropemakers: 29
  • Rugmakers: 27
  • Saddlers: 50
  • Scabbardmakers: 57
  • Scalemakers: 30
  • Scientific, Surgical, and Optical Instrument Makers: 19
  • Sculptors, Structures and Fixtures: 27
  • Shoemakers: 27
  • Soap and Tallow Workers: 96
  • Tailors: 172
  • Tanners: 37
  • Upholsterers: 40
  • Watchmakers: 39
  • Weavers: 71
  • Whitesmiths: 23

Merchants

  • Adventuring Goods Retellers: 20
  • Arcana Sellers: 20
  • Beer-Sellers: 36
  • Booksellers: 41
  • Butchers: 79
  • Chandlers: 66
  • Chicken Butchers: 72
  • Entrepreneurs: 28
  • Fine Clothiers: 73
  • Fishmongers: 71
  • Florists: 17
  • Potion Sellers: 51
  • Resellers: 105
  • Spice Merchants: 39
  • Wine-sellers: 63
  • Wheelwright: 42
  • Woodsellers: 27

Service workers

  • Bakers: 158
  • Barbers: 126
  • Coachmen: 43
  • Cooks: 118
  • Doctors: 58
  • Gamekeepers: 44
  • Grooms: 23
  • Hairdressers: 105
  • Healers: 80
  • Housekeepers: 77
  • Housemaids: 142
  • House Stewards: 83
  • Inns: 28
  • Laundry maids: 55
  • Maidservants: 92
  • Nursery Maids: 50
  • Pastrycooks: 95
  • Restaurateur: 118
  • Tavern Keepers: 114

Specialized Laborer

  • Ashworkers: 38
  • Bleachers: 26
  • Chemical Workers: 16
  • Coal Heavers: 54
  • In-Town Couriers: 63
  • Long Haul Couriers: 69
  • Dockyard Workers: 60
  • Gas Workers: 13
  • Hay Merchants: 23
  • Leech Collectors: 82
  • Millers: 73
  • Miners: 66
  • Oilmen and Polishers: 44
  • Postmen: 62
  • Pure Finder: 36
  • Skinners: 79
  • Sugar Refiners: 16
  • Tosher: 42
  • Warehousemen: 109
  • Watercarriers: 60
  • Watermen, Bargemen, etc.: 89

Skilled Laborers

  • Accountants: 36
  • Alchemist: 45
  • Clerk: 59
  • Dentists: 29
  • Educators: 72
  • Engineers: 39
  • Gardeners: 27
  • Mages: 21
  • Plumbers: 30
  • Pharmacist: 33
  • Professors: 12
  • Scientists: 21
  • Wizards: 12

Civil Servants

  • Adventurers: 27
  • Bankers: 39
  • Civil Clerks: 58
  • Civic Iudex: 32
  • Consultants: 18
  • Exorcist: 69
  • Fixers: 33
  • Kami Clerk: 56
  • Landlords: 54
  • Lawyers: 35
  • Legend Keepers: 48
  • Militia Officers: 203
  • Monks, Monastic: 89
  • Monks, Civic: 89
  • Historian, Oral: 62
  • Historian, Textual: 34
  • Policemen, Sheriffs, etc.: 67
  • Priests: 150
  • Rangers: 38
  • Rat Catchers: 42
  • Scholars: 45
  • Spiritualist: 50
  • Slayers: 16
  • Storytellers: 100
  • Military Officers: 92

Cottage Industries

  • Brewers: 79
  • Comfort Services: 114
  • Enchanters: 32
  • Herbalists: 32
  • Jaminators: 109
  • Needleworkers: 105
  • Potters: 49
  • Preserve Makers: 95
  • Quilters: 43
  • Seamsters: 158
  • Spinners: 79
  • Tinker: 32
  • Weaver: 71

Artists

  • Actors: 30
  • Architects: 11
  • Bards: 42
  • Costumers: 17
  • Dancers: 35
  • Drafters: 18
  • Engravers: 23
  • Fine Furniture Carpenters: 13
  • Glaziers: 30
  • Inlayers: 27
  • Musicians: 98
  • Painters, Art: 14
  • Playwrights: 30
  • Sculptors, Art: 24
  • Wood Carvers: 105
  • Writers: 101

Produce Industries

  • Butter Churners: 101
  • Canners: 86
  • Cheesmakers: 92
  • Ice Merchants: 12
  • Millers: 58
  • Picklers: 48
  • Smokers: 36
  • Stockmakers: 33
  • Tobacconists: 42
  • Tallowmakers: 66

10749 of Gi̽ Zëm Hadfow's population work within a Foundational Occupation.

17219 of Gi̽ Zëm Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 570 (2%) are noncontributers.

Points of Interest

Gi̽ Zëm Hadfow is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Gi̽ Zëm Hadfow sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.

Gi̽ Zëm Hadfow's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Gi̽ Zëm Hadfow suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the early 2nd century a great storm brought so much rain to Gi̽ Zëm Hadfow. The resulting flood was isolated to the area around Gi̽ Zëm Hadfow, which was swallowed by the waters for several days. Gi̽ Zëm Hadfow lost 112 people, 355 livestock, and 97 buildings in the disaster. The disaster is remembered as the Suffering Drownings.

History